The Wildling Way
Statistics for the Tribe
Here are the statistics for the Tribe:
- Location: Haunted Forest: The heart of the Far North, the Haunted Forest covers the land from
the Wall to the Land of Always Winter and from the Frost Fangs to the Shivering Sea. Covered in thick forests that have rarely felt the axes of man, the Haunted Forest is an ancient and primal place within which the bulk of the population of the free folk find shelter. The people of the Haunted Forest rely on migratory animal herds and the scarce bounty of the forest to survive. Page 108, Night’s Watch Sourcebook
- Defense: 25 (Medium score)
There are few fortresses or roads north of the Wall so most tribes have low Defense scores. Those fortifications that do exist are usually the remains of ancient fortresses of the First Men or recently constructed wooden structures. Page 108, Night’s Watch Sourcebook . Considered “defensible” in the Song of Ice and Fire Core Rulebook.
- Influence: 31 (Medium-High score)
While politics are not as complex a game in the Far North as they are in the South, each tribe has some level of respect in the eyes of other tribes and power over them, which is represented by a tribe’s Influence. Tribes with high Influence will be well respected and feared, courted as allies and avoided as enemies, while tribes with low Influence will be seen as weaklings or cowards to be abused or ignored. Page 108, Night’s Watch Sourcebook.
- Lands: 42 (High Score)
The land a tribe controls do not belong to it in the same fashion as lords in the South own land. Instead, that land is the territory the tribe commonly makes use of it throughout the year either by traveling from camp to camp, hunting, and so on. Other tribes may use the same territory as long as the two do not come into conflict. There is little sense of ownership of land among the free folk, but there is a sense of having a right to the resources in the territory over which a tribe has influence. A tribe may not care if you pass through, but they will take you to task if you hunt their elk herd. Generally free folk tribes have more land than noble houses to the South, as it requires more space to feed each person in the barren Far North. Pages 108-109, Night’s Watch Sourcebook.
- Law: 12 (Low Score)
Since the free folk have no code of laws, this resource represents how much control the tribal leader has over his people and territory. A low Law means the free folk of the tribe do not respect the leader much nor heed his leadership, while a high Law means the tribe holds the leader in high esteem, following without all the posturing common to the free folk. Page 109, Night’s Watch Sourcebook.
- Population: 15 (Low Score)
Same as with noble houses, Population is an abstract measure of how many people are part of the tribe. Tribes rarely have a Population over 25; while a noble house and a free folk tribe may have the same Population, the tribe will have fewer actual people in it. The affect on house fortune rolls remains the same. Page 109, Night’s Watch Sourcebook.
- Power: 44 (High Score)
Among the free folk Power does not represent how many soldiers the tribe has at its command, but how many combatants the tribe can field from its own ranks when it goes to war. Every able-bodied member of the tribe is expected to fight in such circumstances. Free folk have a very limited selection of troop types they can support due to their environment, but also have access to troop types not seen in the South. Page 109, Night’s Watch Sourcebook.
- Wealth: 12 (Low Score)
Few free folk tribes have much in the way of coinage or mineral wealth, instead using trade goods, steel weapons, and similar items to measure wealth. Free folk tribes are extremely limited in their Wealth scores for the most part due to this. Page 109, Night’s Watch Sourcebook.
Total House bonus to House Fortune Rolls
Unspent Glory and Resource points
- The Tribe was founded just before Aegons Landing and conquest of Westros 300 years ago.
- 6 historical events:
> Glory: The young foundling Tribe attacked and destroyed two other tribes during a Moot that was being held to plan war against the Tribe. The hero of the attack was installed as Chief.
> Invasion: The Chief’s grandson grew arrogant and attempted to expand the Tribe’s lands beyond the Haunted Forest. Defeated by a tribe from the Frost Fangs. Possible lingering blood feud?
> Invasion: The Tribe purged the relatives of the Chief from the Tribe. Many tribe members continually compete for leadership.
> Treachery: Leaders change until Attuaduk deposes the rest and becomes the Tribe’s chief.
> Growth: The Tribe grows under Attuaduk, and after he grows too old, he is deposed by Buchongahelas.
> Glory: Buchongahelas ushers in a new era of prosperity, but his hold on the tribe’s leadership seems to be tenuous at best, especially in his old age.